Dec 27, 2008, 05:46 PM // 17:46
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#41
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Academy Page
Join Date: Mar 2008
Profession: R/
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Quote:
Originally Posted by [DE]
I went 15-1 on Kurzick side,
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Nice, my best remains in the coded border of "10 points and game ends".
I've been playing the Mo/P RoJ-chargebot for the last few days, since it owns N/As in the terms of capping and also speeds up the Juggers. I don't see too many of those on Luxon side, although there's usually 2-3 on Kurz (5 if we sync). Lack of good builds on the Luxon side is probably their doom.
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Dec 27, 2008, 09:21 PM // 21:21
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#42
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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@ Jackerduud, re read his post and discover your failure to read.
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Dec 27, 2008, 09:27 PM // 21:27
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#43
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Therlun
and decent mine NPCs
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Decent? They fold like a house of cards if a Kurzick looks at them funny. And don't get me started on what a joke the monks with the turtle commanders are (they literally have one skill, and it doesn't even heal!)...
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Dec 27, 2008, 09:31 PM // 21:31
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#44
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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It's because Luxons are awful.
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Dec 27, 2008, 09:55 PM // 21:55
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#45
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Probably has something to do with all the bomberfags running around on the Luxon side. Seriously. That build is worthless.
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Dec 27, 2008, 10:25 PM // 22:25
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by Hyper Cutter
Decent? They fold like a house of cards if a Kurzick looks at them funny. And don't get me started on what a joke the monks with the turtle commanders are (they literally have one skill, and it doesn't even heal!)...
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That's still "decent" compared to the utterly useless Kurzick NPCs :P
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Dec 27, 2008, 11:09 PM // 23:09
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#47
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/Me
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Wait I am confussed, the NPC's are equal for both sides, what does that have to do with Kurzick winning streaks? Also it has been established that player skill should not be the root cause because AB for the most part is fairly equal if not somewhat favoring the Luxon side. Yet this is the only reason I can see for the Luxons losing so badly.
If I were to take a guess I would say perhaps there are a few very skilled guilds that consistantly sync into jade. Though this would not explain the constant loss record around the clock...
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Dec 27, 2008, 11:54 PM // 23:54
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#48
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Go figure, lost a battle after winning a few. Guess why? Synced lux team. Does that say something? :P
8-10 loss, but nonetheless, lux had to sync to win ><
Last edited by Nessar; Dec 28, 2008 at 12:24 AM // 00:24..
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Dec 28, 2008, 03:03 AM // 03:03
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#49
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Grotto Attendant
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Quote:
Originally Posted by Esprit
What has always confounded me, is WHY Kurzicks win so often. The map is [supposedly] balanced with both sides having an equal chance to win. Purple and Green quarries are equi-distant to Kurzick and Luxon sides, respectively, and the Yellow quarry the same distance from both sides.
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Try conducting this little test: Synch join as a Luzon with a friend on the Kurz side. As soon as the match starts, run to the yellow shrine while your friend also runs to the yellow shrine (no speed boosts for either of you). Take note of who arrives first. Repeat with a speed boost for you and no speed boost for your friend.
I think you'll find that the map is not as balanced as it appears.
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Dec 28, 2008, 03:40 AM // 03:40
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#50
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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The guy above me hit the nail on the head. Three pages of this thread before someone actually mentions that the map is imba and yellow is farther away from the Luxon side. The only way as a Luxon we take yellow is to make haste a ranger with dodge or stack a couple of speed boost some other way.
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Dec 28, 2008, 04:23 AM // 04:23
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#51
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Or perhaps the Kurzicks are just bringing better speed boosts and you aren't noticing?
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Dec 28, 2008, 07:49 PM // 19:49
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#52
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by [DE]
Or perhaps the Kurzicks are just bringing better speed boosts and you aren't noticing?
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The map looks fair and balanced, but I've played both sides and there is a problem with the Luxons ability to reach yellow from the start. If its not the actual distance what could be slowing them?
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Dec 28, 2008, 07:58 PM // 19:58
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#53
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Quote:
Originally Posted by Shadowspawn X
The map looks fair and balanced, but I've played both sides and there is a problem with the Luxons ability to reach yellow from the start. If its not the actual distance what could be slowing them?
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Probably they fail at reading speed buff descriptions and are running 25%.
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Dec 28, 2008, 09:57 PM // 21:57
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#54
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Shadowspawn X
The map looks fair and balanced, but I've played both sides and there is a problem with the Luxons ability to reach yellow from the start. If its not the actual distance what could be slowing them?
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Assuming both Kurzicks and Luxons are using the exact same speed buffs, 3 things play a factor in determining who gets to Yellow first.
1. Ping/Lag
2. Who runs the straightest line to the Quarry (fastest way from one point to another point is a straight line)
3. Clicking dash faster/before the opponent (if the teams are using dash at all)
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Dec 28, 2008, 11:15 PM // 23:15
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#55
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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speed skills are 90% of the win...10% is how to read the map.
I win a lot...as a MM I can keep the base or do The scorched-earth tactics
(and U cant outheal it)
80% of the time its a lux. win.
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Dec 29, 2008, 07:41 AM // 07:41
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#56
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The Greatest
Join Date: Feb 2006
Profession: W/
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The maps perfectly balanced. Kurzicks win the majority of the time because better players are playing on the Kurzick side.
Quote:
I win a lot...as a MM I can keep the base or do The scorched-earth tactics
(and U cant outheal it)
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It's not hard to
a) use blocking skills
b) avoid you
But I guess you're playing against idiots, which would make sense.
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Dec 29, 2008, 10:59 AM // 10:59
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#57
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Ascalonian Squire
Join Date: Jun 2006
Guild: The Hidden Nexus [ESP]
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I did jade quarry for almost 2 straight weeks, and once i maxed my luxon title i stoped. These were what i noticed as problems luxons were having:
multiple leechers / bots / leavers
lack of monks
lack of speed buffs for the turtles
an ab mindset of cap and move on
I've not done jq in several weeks now, but id imagine these problems are likely still persisting.
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Dec 29, 2008, 12:54 PM // 12:54
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#58
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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As Luxon I'm still far over the 50% rate that should be average, so I guess some players just got lucky or synced a lot.
There are some things to be said.
First, the yellow shrine can be capped as fast from Kurz as from Luxon. There is no difference except the player. And I've beaten some runners on my side that were under fall-back and dash (for example). It's a matter of timing.
That brings us to the next problem. It's nice to cap, but the turtle will be shot to pieces if the rangers ain't distracted or killed. Meaning someone needs to take care of those or a monk needs to be there.
Next speed buffs. The combination Mo/P is powerfull, however, one can also choose to hinder the opposite turtles. I've played several builds that do just that while still able to take out some shrines at the same time.
If the opposite team has enough monks who are aware of this they can counter, but most of them ain't. Same, take some interrupts and the bombers are no more than fun to play with.
On Luxon side, the main problem seems to be a lack of healers and healers who initially go to the wrong shrine. However, I've seen the same on Kurz side several times.
Furtermore, I see more synced play on Kurz side.
I think the Kurz guilds/alliances are better organised, since this is were most titlehunters would be anyway because of the original oppurtunity to HFFF.
And better players on Kurz side? Probably true, because the good Luxon players have better ways of gaining faction.
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Dec 29, 2008, 09:26 PM // 21:26
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#59
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Kurzicks win competitive missions because all the decent luxons are playing AB instead of Quarry or Aspenwood :P
I haven't actually lost a single AB in weeks ...
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Dec 29, 2008, 10:02 PM // 22:02
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#60
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by RotteN
Kurzicks win competitive missions because all the decent luxons are playing AB instead of Quarry or Aspenwood :P
I haven't actually lost a single AB in weeks ...
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this is probably the reason tighter guilds that play together more than random PVP
Anyway to throw salt on a wound
Last night I had a kurzick team of
4 monks
2 rits
Balance of team did not matter
It was a go go go win win win
My Rit minion bomber was able to hold yellow the whole match.
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